| Alabama / Gamer Math 5th Grade Standards AlignmentCourse Description
              Gamer Math™ uses today’s most popular video games as a vehicle for teaching standards-based math instruction.
             Course Overview
            
              | Unit | Description | 
|---|
 | GMA-1: Integers with FIFA | Integers, number lines, absolute values in soccer. |  | GMA-2: Ratios with Rocket League | Ratios, unit rates, and percentages within rocket-powered car soccer. |  | GMA-3: The Number System with Mario Kart | Numbers, integers, and coordinate planes while karting. |  | GMA-4: Percentages with Super Smash Bros | Percent, fractions, and decimals in the ultimate clash. |  | GMA-5: Statistics and Probability with NBA2k | Average, range, and median statistics in basketball. |  | GMA-6: Geometry with Minecraft | Shapes and area within voxel environments. |  
            Alabama Math Standards Crosswalk
          
            
              | Chapter | Lesson Focus | Standards Alignment | 
|---|
 | GMA-1.2: Opposite Integers | Finding opposite integers on a number line. | 20 Graph points in the first quadrant of the coordinate plane, and interpret coordinate values of points to represent real-world and mathematical problems. |  | GMA-3.1: Decimal Number Lines | Decimal numbers on a line. | 5 Use place value understanding to round decimals to thousandths. 4.b Compare two decimals to thousandths based on the meaning of the digits in each place, using >, =, and, < to record the results of comparisons.
 |  | GMA-3.2: Integer Number Lines | Positive and negative numbers on a line. | 8 Add, subtract, multiply, and divide decimals to hundredths using strategies based on place value, properties of operations, and/or the relationships between addition/subtraction and multiplication/division; relate the strategy to a written method, and explain the reasoning used. 8.b Solve problems in a real-world context with decimals to hundredths.
 |  | GMA-3.3: Comparing Integers | Comparing integers in Mario Kart | 5 Use place value understanding to round decimals to thousandths. |  | GMA-3.5: Understanding Absolute Value | Absolute value and how it applies to Karting. | 5 Use place value understanding to round decimals to thousandths. 4.b Compare two decimals to thousandths based on the meaning of the digits in each place, using >, =, and, < to record the results of comparisons.
 8 Add, subtract, multiply, and divide decimals to hundredths using strategies based on place value, properties of operations, and/or the relationships between addition/subtraction and multiplication/division; relate the strategy to a written method, and explain the reasoning used.
 8.b Solve problems in a real-world context with decimals to hundredths.
 |  | GMA-6.1: Intro to Area | Using Minecraft to calculate area using blocks as unit rates. | 22 Classify quadrilaterals in a hierarchy based on properties. |  | GMA-6.5: Surface Area | Utilize previous skills and how they pertain to effective and ineffective construction in Minecraft. | 21 Classify triangles according to side length (isosceles, equilateral, scalene) and angle measure (acute, obtuse, right, equiangular). |  |