Game Development 1

9-12th Grade

Game Development I teaches C# coding and game design with the Unity 3D Engine, giving students the skills to build their own games

Header image

A Computer Science CTE Course to Engage Students

Game Development I teaches C# coding and game design with the Unity 3D Engine using a project-based approach. Beginning with little to no coding experience, students build their knowledge of C# and Unity by creating multiple full-featured games combining 3D models, animation, audio files, and scripts. Upon course completion, students will have the ability to create a 3D game from scratch on their own.

Students will

  • Learn the fundamentals of Object-Oriented C# programming
  • Use Unity, an industry-leading game engine, to create playable games and interactive simulations
  • Apply physics principles to predict and simulate projectile motion
  • Implement 2D user interfaces that adjust to fit different device sizes
  • Create 3D art assets using Blender, an open-source 3D modeling and animation software
  • Publish projects to an online career portfolio

Certifications

Upon completing this course, students will be prepared to earn the following industry-recognized certification(s):

Unity User: Artist

Unity User: Programmer

About

Grade Band: Grades 9-12

Format: Year-long (120 hrs)

Prerequisites: None

Features

video

Video-Based Lessons

certificate

Earns Certifications

star

Capstone Project

check-square

Self-Grading Quizzes

briefcase

Project Portfolio

Topics

OOP

C#

3D Modeling

Git

Game Physics

Vectors

Animation

Course Breakdown

Unit 1:

Introduction to Unity

Unit 2:

Introduction to C#

Unit 3:

Unity Scripting API

Unit 4:

2D Game Development

Unit 5:

3D Modeling with Blender

Unit 6:

Unity Events and Interactions

Unit 7:

Data Structures

Unit 8:

Capstone

Project Portfolio

Through a combination of follow-along projects and self-directed activities, students build a unique coding project portfolio demonstrating the skills and knowledge they acquire.

Mojave Runner

Students learn how to transfer their knowledge of 3D game development into 2D, and learn some tips and tricks for better program structure and design.

Castle Attack

Students become familiar with the Unity Scripting API to create a 3D castle attack arcade game reminiscent of Angry Birds.

Car Game

In this project, students create a driving game where the player controls a car driving around a level built by students, in a frantic dash to collect as many stars as they can before time runs out.

Alchemy Lab

Students create their very own alchemy lab escape rooms complete with a first-person player controller, object interactions, and player objectives.

Technical Requirements

Hardware

RAM: 8GB or more

CPU: 64-bit quad-core AMD GCN1/Intel Haswell or newer

GPU: DX10 Support, 4GB VRAM, Geforce 400 or newer

Hardware (Recommended)

RAM: 16GB or more

CPU: 64-bit eight-core AMD GCN1/Intel Haswell or newer

GPU: DX10 Support, 16GB VRAM Geforce 700 or newer

Software Installed

Google Chrome

Unity Hub + Unity 2021 LTS

Blender 3.1 or later

Microsoft Visual Studio Code

Peripherals

Full HD (1920x1080p) display

Full keyboard

Three-button mouse with scroll wheel

Headphone jack and headphones

Operating System

64-bit Windows 10 or later

macOS 11 or later

More courses like this:

Game Development 2

9-12th Grade

Game Development II covers the full game development lifecycle, from design to asset creation to coding tools and behaviors.

Learn More

Game Development Foundations

6-8th Grade

Game Development Foundations (GDF) leverages the excitement of creating games to teach computer science, mathematics, and problem-solving.

Learn More

Introduction to Game Development

6-8th Grade

Teach students with no prior coding experience how to conceptualize, design, and make their very own game with this course.

Learn More

Ready to learn more about what we offer?

Schedule a demo today with one of our education specialists