Unity Certification Institute


The Unity Certification Institute (UCI) is a Unity boot camp that gives adult learners with no prior game development or coding experience the tools and knowledge to code their own games and attain the Unity Certified User: Programmer certification. Through this project-based course, students will learn basic to intermediate C# programming and how to use Unity to build full-featured video games.

Topics covered include:
  • Object-Oriented Programming
  • C#
  • Game Physics
  • Asset Management

Hardware Requirements

  • Laptop or Desktop running Windows or macOS
  • Keyboard and mouse
  • Headphones

Software Requirements

  • Unity
  • VS Code

Course Format

This 80-hour Unity boot camp is delivered via self-guided video lessons and includes live virtual workshops with an instructor to work through the material.

Who is this for?

This course is for adult learners who want to learn how to program in Unity, students at Career & Tech centers that focus on certifications and teachers and educators who want to teach Unity and C# programming. No computer science background is required to succeed.


In this course, students will:

  • Learn C# coding concepts including data types, variables, conditionals, loops, arrays, properties, methods and scope.
  • Use Unity to build a series of mini-projects to master key Unity competencies.
  • Create two full-featured 3D games, combining 3D models, textures, audio files and C# scripts.
  • Build a full-featured 2D game using 2D sprites, 2D animations and knowledge of data structures.


Students complete the following projects in this project-based course:

Retro Swipe

Students learn the basics of 2D development in Unity, including grids and sprite animation, by creating a full-featured matching game.


Students create their first fully-featured game using an array of assets including 3D models, textures, audio files, and C# scripts.

Zombie Chase

Students create the Zombie Chase capstone project using enemies with AI logic that chase and attack the player. They incorporate scene lighting and particle effects to craft a unique game environment.