Academic Esports: Super Smash Bros™

Super Smash Bros. was introduced in 1999 and has consistently been one of the most popular and exciting games in esports for over a decade. Participants will learn in-game strategy and skills while also discovering how the game was made and what potential careers are available to avid esports players.

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Cross-Disciplinary Topics

  • Students will learn to understand the game from a coding perspective and use that knowledge to improve their gameplay.
  • Students learn new methods and skills to improve their gameplay. Even skilled and experienced players will learn something new!
  • Students discover the core fundamentals of science, technology, engineering, art and mathematics to increase their understanding outside of the classroom as well as in game.
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About

Program Type

Gaming Camps and Clubs

Format

Grades 4-12

Prerequisites

Beginner-Intermediate

STEAM Connections

STEAM connections embedded in this program reinforce relevant science and math concepts to provide a well-rounded educational experience.

flask

Science

laptop

Technology

cog

Engineering

brush

Art

calculator

Math

SEL Competencies

Self-Awareness

Self-Management

Social Awareness

Responsible Decision Making

Relationship Skills

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Social Emotional Learning wheel: self-management, self-awareness, social awareness, relationship skills, responsible decision making

Technical Requirements

  • Super Smash Bros Ultimate (not included)
  • Supported Devices: Nintendo Switch
  • Zoom Video Conferencing
  • Reliable Internet connection

Game controller with a lightbulb on top

Implementation

Both camps and clubs are facilitated by Mastery Coding certified instructors.

Clubs

  • Delivered across multiple weeks
  • Can be run after school, during breaks, or on holidays
  • Includes additional activities outside of live sessions

Camps

  • Delivered over the course of a week (3 days)
  • 3-hour sessions
  • No additional activities outside of live sessions

All camps & clubs are facilitated by Mastery Coding certified instructors (virtual).

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